应该是unity 2018.3中加入的功能,对象可以放置于不同的物理场景中。
一个Scene对应一个物理场景(PhysicsScene),若想放入独立的物理场景测试创建一个Scene即可。见下图gif。
若测试模拟功能,须在Physics中关闭自动模拟。脚本如下:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;public class PhysicsSceneDemo : MonoBehaviour{ public GameObject[] simulationObjects; public float physicsSceneTime; float mLastPhysicsSceneTime; Scene mPhysicsTestScene; PhysicsScene mPhysicsScene; void Start() { mPhysicsTestScene = SceneManager.CreateScene("PhysicsTestScene"); mPhysicsScene = mPhysicsTestScene.GetPhysicsScene(); for (int i = 0; i < simulationObjects.Length; i++) SceneManager.MoveGameObjectToScene(simulationObjects[i], mPhysicsTestScene); Physics.autoSimulation = false; } void Update() { if (physicsSceneTime != mLastPhysicsSceneTime) { mPhysicsScene.Simulate(physicsSceneTime); mLastPhysicsSceneTime = physicsSceneTime; } } void OnDestroy() { SceneManager.UnloadSceneAsync(mPhysicsTestScene); Physics.autoSimulation = true; }}
测试仓库: